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you mean the coordinates?
You should check the gif demo.
There are properties in the terrain node thst allow you to do that, zoom and lat-lon.
I've updated the page, also corrected a small issue with code.
There is a setting where you can enter x=latitude, y=longitude and z=zoom
cant get the demo to run on godot 3.1. says that set_squareHeight is not defined in the current class. this is after activating the addon from the addon menu
Hi, I'm really sorry, I haven't updated it to 3.1, if you can wait I'll might be able to fix it this week.
I mean, I have started a complete new version for 3.1, that should be faster, and solve the seams problem. But that one will take much longer.
Hey, how ya doin'...
I just finished updating the module, can you test it again?
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Log in with itch.io to leave a comment.
you mean the coordinates?
You should check the gif demo.
There are properties in the terrain node thst allow you to do that, zoom and lat-lon.
I've updated the page, also corrected a small issue with code.
There is a setting where you can enter x=latitude, y=longitude and z=zoom
cant get the demo to run on godot 3.1. says that set_squareHeight is not defined in the current class. this is after activating the addon from the addon menu
Hi, I'm really sorry, I haven't updated it to 3.1, if you can wait I'll might be able to fix it this week.
I mean, I have started a complete new version for 3.1, that should be faster, and solve the seams problem. But that one will take much longer.
Hey, how ya doin'...
I just finished updating the module, can you test it again?