It's ALIVE!!⚡️⚡️
I've finally taken the decision to publicly show this page, as I'd really like to let you know about this project.
I've started around February 2019 to play around with a lowpoly terrain renderer for mars (it's not exactly procedural generation as I'm using real Mars elevation data). The reason for lowpoly is because I wanted this to work on mobile, if possible.. And it worked!
So I kept improving it from time to time, then, around end of September 2019, Julia started the 100 days of Gamedev challenge, I thought it would be a great idea to commit myself to something like that, where, even if not mandatory, a daily update would become my habit.
So I did, every day, since then, I did my best to work on my project on a daily basis. So far I haven't skipped a single one, even if in certain cases I could dedicate to it only a few minutes.
As of now, I have made one crappy devlog, a second is ready but not shipped (I have to scrap it and make it another one from scratch), laid out some UI, added terrain props (rocks only for now), improved units navigation, a very basic particle effect for the units, performance is getting better, and also stability (although I'm still having some crashes sporadically).
There are many things I'd like to let you know, but as this is just an announcement, I'll stop here and leave the rest for the next updates.
STAY TUNED!
Toshio
Mars
A mobile low-poly 3D game where you colonize mars.
More posts
- Windows and Weather - It's been way too longAug 01, 2020
- Gamestate and World simulation in Godot (part 4) - connecting dotsJan 29, 2020
- Gamestate and World simulation in Godot (part 3) - Getting deeperJan 17, 2020
- Gamestate and World simulation (part 2) - Data driven model?Jan 06, 2020
- Homescreen transition, gamestate and world simulation (part 1)Dec 30, 2019
- Orbital view - 3D label or not 3D label, that is the questionDec 23, 2019
- YouTube Devlog, UI, units energy level, orbital viewDec 13, 2019
- Units AI and proofreadingDec 09, 2019
Comments
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Looking forward! Keep up the good work! 🥳