Devlog
- January 29, 2020 by digitalki1#Android game, #devlog, #data structures, #Persistent World, #gamestateLet's see how's Mars doing today! Open the planetary view, and check your bases general status, hmm, everything seems to be fine, but let's open the details of this base... Some of the work this week... Continue reading
- January 17, 2020 by digitalki2#Godot Engine, #world simulation, #Persistent World, #devlog, #programming patterns, #mars game, #lowpolySo, this devlog comes with some delay, personal life sometimes takes it's time. But here I am, sharing with you what I've learned so far about programming patterns, architecture ...and little... codin... Continue reading
- January 06, 2020 by digitalki2#world simulation, #gamestate, #gamedev, #Godot Engine, #singletons, #reference class, #object class, #resource class, #lowpolyYou watch your colonies form the orbital view, click on a location and you can quickly see what it's happening there: you have a base, inhabited by 10 astronauts, most of them are working on maintaini... Continue reading
- December 30, 2019 by digitalki2#Godot Engine, #world simulation, #gamestate, #homescreen, #transitions, #mars, #3d, #Android game, #lowpolyLittle discaimer: Before you start reading, this article is something in between technical and game design, as "game design drives technical decisions". This week I've been working mainly on one featu... Continue reading
- December 13, 2019 by digitalki1#devlog, #mars game, #bugfixes, #godot engine, #godotengine, #Android game, #lowpolyIn the last days I've worked a little bit more on the video devlog for YouTube (I got an Idea that I'd really like to use), but I need better hardware to do decent stuff. So it's on hold for now. Yet,... Continue reading
- December 09, 2019 by digitalki1#pathfinding, #units movement, #godot navigation, #astar, #devlog, #godot engineIn the last few days I've been working on the units AI and a little bit of proofreading of the game's page. About the (pathfinding) AI, I first added the code that allow units to collide (not perfect... Continue reading
- December 06, 2019 by digitalki1#announcement, #first post, #mars game, #lowpoly, #3d, #mobile, #godotengine, #godotI've finally taken the decision to publicly show this page, as I'd really like to let you know about this project. I've started around February 2019 to play around with a lowpoly terrain renderer for... Continue reading